WebNov 3, 2015 · You need to first get a list of the children transforms. Store those transforms in your own array and then iterate over that array instead. Here's one way to do it: Code (csharp): var children = new List < GameObject >(); foreach ( Transform child in transform) children.Add( child.gameObject); children.ForEach( child => Destroy ( child)); WebSep 1, 2024 · Assuming you want to destroy every child you can first of all retrieve all the children with : allChildren = gameObject.getComponentsInChildren () this will result in an array, so after you can simply iterate through them with a loop like: for (int a = 0; a < allChildren.length; aa ++) { Destroy (allChildren [a].gameObject); }
Destroy parent of child gameobject? - Unity Answers
WebMar 24, 2024 · GetChild (i).gameObject. I just did write that code from memory. You do not want to destroy the transform but the gameobject it belongs to. where does it go? the code is like this: Code (CSharp): for (var i = objSpawn.transform.childCount - 1; i >= 0; i --) { … WebJul 15, 2024 · When we start of enemy death sequence we use the following code to destroy all children: foreach(Transform child in this.transform) { Destroy(child.gameObject); } … define cheap and nasty
How To: Create a Video Chat App in Unity by Hermes - Medium
WebApr 12, 2024 · Teams. Q&A for work. Connect and share knowledge within a single location that is structured and easy to search. Learn more about Teams WebMay 4, 2014 · Destroy ( t.gameObject ); } Destroys all children of the current object (might destroy the current object but a simple check if t != transform will fix that) Click to … WebSep 4, 2015 · Unfortunately Unity provides the same method for destroying components and the game object itself, and an unhelpful error message if you pick wrong. So the answer: Destroy (encodePanel.transform.GetChild (numChildren - 1).gameObject); is correct, and that's why. Share Improve this answer Follow answered Mar 25, 2024 at 2:46 david.pfx … define chasuble